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New map banners' icons fitting the time period (no flapping flag) Battle Formations for player and AI (thanks to Motomataru's codes) If you press 'M', you will make a battle cry. If a leader is defeated in battle, the moral of the army will decrease. If you press 'I' while in battle, a bar will appear on the top-left corner, showing the number of soldiers on each side. No more training skills: your men and you must fight battles to become veterans To own AOR towns is strategic because the AI Lord who owns it has a stronger mix of troops All of this regardless the faction they belong to. AOR recruit system for historically accurate cities' hoplites: There will be many hoplites which can be recruited only in their city, for example Argos' Hoplites will be available for the player as special units to recruit with weekly refill only in Argos.But that is not all, as also the AI Lord who is owning Argo will receive Argos Hoplites as part of its reinforcements and the Garrison of Argo will be the only one having Argos Hoplites among its faction's troops. A big fancy new map of the area of interest Special icons for player's party depending on the size of the army
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If you are king, you may choose the culture, which changes both icons and troops. If you are not a king you may choose the icon for your party. Each faction has special parties' icons changing with the amount of men in the party. The flag of the ruler is the flag of every vassal (also for the player) Player can choose if to start the campaign as the really existed ruler of one of these nations
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